Tavern Games

The bets were placed and the dice were in the hands of the fates...



Select the name of the game to learn more

Objective: (A game for two or more players) Have the lowest total on five dice at the end of the game. The value on the face of each die counts toward the total; except for threes which add no points.
🕈 Ante in one copper.
🕈 Each player rolls five dice at once.
🕈 Each player chooses one of the values shown on their roll and remove all dice that show the same number.
🕈 Players bet.
🕈 Each player re-rolls their remaining dice that they did not remove.
🕈 Players bet and re-roll until every player has no more dice remaining.
🕈 Players add up their totals. The lowest score wins.
🕈 At the Two Tables tavern, the patrons also say “You can’t win with nothing!” Which means that if all your dice are threes (a score of 0), you lose outright.

Objective: (A game for two players) Form a connected path of your own coloured stones, linking the opposite sides of the board before your opponent connects their sides of the board.
🕈 Two players decide on who will use the black or white stones.
🕈 Two players decide on which opposing sides belong to each player. Players will attempt to connect those two sides by building a road of their colour tile.
🕈 Players take turns placing a stone of their colour into a single hexagon anywhere on the board.
🕈 The first player to join their two sides wins.

The nine tiles of Sigil

  • Objective: (A memory and matching game for the whole table) The player who organizes their sigils closest to the dealer’s sigils wins.
  • 🕈 Choose a dealer.
  • 🕈 The players and the dealer ante in one coin to the pot.
  • 🕈 The dealer organizes their sigils face down in a line according to the rules below.
    • 🕈 The Three Primes (Mind , Body 🜔, Soul 🜍): must be equally spaced. Each prime must touch, or each prime must have a tile between them, or each prime must have two tiles between them, or each prime must have three tiles between them
    • 🕈 The Four Basic Elements: Air 🜁 / Earth 🜃 must not touch, Fire 🜂 /Water 🜄 must not touch.
    • 🕈 Sun and Moon must either be touching or as far apart as possible - use the placement of Sol to determine the furthest placement of Moon.
  • 🕈 Players place their own sigils in front of them - hiding them from view of the other players. At any point before the game is ended, players may rearrange their sigils.
  • 🕈 Moving clockwise from the dealer, the players take turns. The active player can do one of the three options:
    • 🕈 The active player points to the tile from the dealers line to reveal, and the dealer flips it over showing the sigil to the entire table. The active player then indicates to the dealer that they are done, and the dealer flips the tile over - hiding the sigil again. The player’s turn is over.
    • 🕈 If the player wishes to see the tile secretly (not revealing the tile to the entire table), the player may add one coin to the pot to do so. After paying, the player selects a tile, and the dealer gives the tile to the player to secretly examine. The player keeps the tile - preventing anyone from seeing it for a whole turn. At the beginning of the player's next turn, the tile is placed back, face down, in it's original location.
    • 🕈 The active player may pay one coin to end play. When play is ended, all players and the dealer reveal their line of sigils.
  • 🕈 Scoring:
    • 🕈 The player’s line who matches the dealers wins the pot of coins. In case of a tie, the players split the pot. Extra coins go to the player(s) who last added money to the pot.
    • 🕈 If no player’s line matches the dealers, the player’s line who most closely resembles the dealer’s splits the pot with the dealer. Extra coins go to the dealer.
    • 🕈 In the event that the dealer forms a line of sigils that breaks a rule, the dealer collects no money from the pot and has to ante in two coins in the next game.

Objective: (A game for two players) Reduce the opponent to two pieces left on the board.
🕈 Players may bet as much as they like before the start of the game.
🕈 Players decide which color to play - white or black
🕈 The game is played in 3 phases
🕈 Phase I: Placing Stones
🕈 White plays first.
🕈 Players take turns placing their stones.
🕈 If a player, places three of their stones in a row (called a mill), they may remove one of their opponents stones that is not part of "a mill". If there are no other options, they can remove a stone from an opponent's mill. This stone is permentantly removed from the game.
🕈 When each player has placed each of their 9 stones, Phase II begins.
🕈 Phase II: Moving Stones
🕈 White plays first.
🕈 Players take turns moving a single stone one place along the lines. Stones may not "jump" other stones.
🕈 If a player, places three of their stones in a row (called a mill), they may remove one of their opponents stones that is not part of "a mill". If there are no other options, they can remove a stone from an opponent's mill. This stone is permentantly removed from the game.
🕈 When a player has been reduced to 3 stones, Phase III begins.
🕈 Phase III: Flying
🕈 A player with 3 stones on the board is no longer restricted in their movement. They may move their peice to any open position on the board they choose.
🕈 The game is over when any player is reduced to 2 stones.

Phase I


Phase II


Phase III